
Brian Kenji Stong
Projects
Cozy Island
(Solo Developer)Tech: Unreal Engine, Blueprints
Relax on a cozy island inspired by calming ASMR audio. Explore the island, gather wood and stone resources, and build simple things. Enjoy your time on Cozy Island!
Developed a modular resource tracking system for buildable actors, a hybrid collision/line trace interaction system using custom object and trace channels, and a footstep audio system using physical material detection via trace.
Galaxy Shooter
(Solo Developer)Tech: Unity, C#
A horizontal space shooter arcade! Pew pew enemies! Collect Power-Ups! Shields! Missiles! Space Bombs! Can you survive all 5 waves and defeat the Boss?!
Horizontal space shooter with difficulty inspired by Dark Souls. Designed a multi-phase boss battle with regenerating shields, destructible generators, and timed vulnerability. Implemented a time-slowing boost, homing missiles, and space bombs for high-impact tactical play. Power-ups must be earned and used strategically.
Mech Tower Defense
(Solo Developer)Tech: Unity, C#
Defend your home from invading Mechs! Deploy, repair, and upgrade Auto Cannon and Missile Launcher Towers! Hold the line!
Endless tower defense game with deployable, repairable, and upgradeable towers. Created indirect-fire missile launcher for targeting heavy mechs. Designed responsive HUD that flickers yellow on damage, red at low health, and resets on restart to reinforce player state.